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\"data:image/png;base64,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\"","import React, { Component } from 'react';\nimport Unity, { UnityContext } from \"react-unity-webgl\";\nimport './Game.css';\n\n\nclass Game extends Component {\n\n\n\n constructor(props) {\n super(props);\n this.loadingBar = React.createRef();\n this.progressBarFull = React.createRef();\n this.state = {\n token: \"\",\n version: \"\",\n }\n\n\n console.log(\"construtor\" + this.props.version);\n\n\n\n\n }\n\n setupUnityComponents = (version) => {\n this.unityContext = new UnityContext({\n\n loaderUrl: \"webglClient/SpookyHunters\" + version + \".loader.js\",\n dataUrl: \"webglClient/SpookyHunters\" + version + \".data.unityweb\",\n frameworkUrl: \"webglClient/SpookyHunters\" + version + \".framework.js.unityweb\",\n codeUrl: \"webglClient/SpookyHunters\" + version + \".wasm.unityweb\",\n });\n\n this.unityContext.on(\"GetSessionToken\", () => {\n //this.setState({ degrees: Math.round(degrees) });\n this.unityContext.send(\"HTMLCalls\", \"SetToken\", this.state.token);\n\n });\n\n this.loadingBar.current.style.display = \"block\";\n\n this.unityContext.on(\"progress\", (percent) => {\n\n\n this.progressBarFull.current.style.width = 100 * percent + \"%\";\n\n });\n this.unityContext.on(\"loaded\", () => {\n\n this.loadingBar.current.style.display = \"none\";\n\n\n });\n }\n\n componentDidMount = async () => {\n console.log(\"Will Mount\");\n let version = \"\";\n var response = await fetch(\"api/version\",\n {\n method: \"get\"\n });\n if (response.ok) {\n version = await response.text();\n this.setupUnityComponents(version);\n this.setState({ version: version });\n console.log(this.state.version);\n }\n else {\n console.error(\"Cannot get Versionnumber!\");\n }\n\n\n }\n\n render() {\n\n return (
\n {this.unityContext ? () : \"\"}\n\n
\n
\n
\n
\n
\n
\n
);\n }\n\n\n\n}\n\nexport default Game;","import React, { Component } from 'react';\nimport Unity, { UnityContext } from \"react-unity-webgl\";\nimport './Game.css';\n\n\nclass DebugGame extends Component {\n\n\n\n constructor(props) {\n super(props);\n this.loadingBar = React.createRef();\n this.progressBarFull = React.createRef();\n this.state = {\n token: \"\",\n version: \"\",\n }\n\n\n console.log(\"construtor\" + this.props.version);\n\n\n\n\n }\n\n setupUnityComponents = (version) => {\n this.unityContext = new UnityContext({\n\n loaderUrl: \"webglClient/SpookyHunters\" + version + \".loader.js\",\n dataUrl: \"webglClient/SpookyHunters\" + version + \".data\",\n frameworkUrl: \"webglClient/SpookyHunters\" + version + \".framework.js\",\n codeUrl: \"webglClient/SpookyHunters\" + version + \".wasm\",\n });\n\n this.unityContext.on(\"GetSessionToken\", () => {\n //this.setState({ degrees: Math.round(degrees) });\n this.unityContext.send(\"HTMLCalls\", \"SetToken\", this.state.token);\n\n });\n\n this.loadingBar.current.style.display = \"block\";\n\n this.unityContext.on(\"progress\", (percent) => {\n\n\n this.progressBarFull.current.style.width = 100 * percent + \"%\";\n\n });\n this.unityContext.on(\"loaded\", () => {\n\n this.loadingBar.current.style.display = \"none\";\n\n\n });\n }\n\n componentDidMount = async () => {\n console.log(\"Will Mount\");\n let version = \"\";\n var response = await fetch(\"api/version\",\n {\n method: \"get\"\n });\n if (response.ok) {\n version = await response.text();\n this.setupUnityComponents(version);\n this.setState({ version: version });\n console.log(this.state.version);\n }\n else {\n console.error(\"Cannot get Versionnumber!\");\n }\n\n\n }\n\n render() {\n\n return (
\n {this.unityContext ? () : \"\"}\n\n
\n
\n
\n
\n
\n
\n
);\n }\n\n\n\n}\n\nexport default DebugGame;","import React, { Component } from 'react';\r\nimport './Home.css';\r\n\r\n\r\nexport class Home extends Component {\r\n static displayName = Home.name;\r\n\r\n constructor(props) {\r\n super(props);\r\n this.state = {\r\n token: \"\",\r\n }\r\n\r\n }\r\n render() {\r\n\r\n return (\r\n\r\n \r\n\r\n \r\n
\r\n PLAY NOW\r\n
\r\n\r\n\r\n
\r\n\r\n\r\n\r\n\r\n );\r\n }\r\n\r\n}\r\n","import React, { Component } from 'react';\n\n\n\nexport class ForgotPasswordRetrieve extends Component {\n // static displayName = Shopcallback.name;\n constructor(props) {\n super(props);\n this.state =\n {\n response: \"loading...\",\n\n }\n }\n\n // checkOnItems = async () => {\n // console.log(\"DID call checkOnItems\");\n // let formData = new FormData();\n // formData.append('paymentId', this.props.match.params.pid);\n\n // var json = { completed: false };\n\n // while (!this.state.complete && !this.state.error) {\n // var response = await fetch(\"api/payment/CheckOnPayment\",\n // {\n // body: formData,\n // method: \"post\"\n // });\n // if (response.ok) {\n // var json = await response.json();\n // setTimeout(1000);\n // console.log(json.completed);\n // this.setState({ complete: json.completed })\n // }\n // else {\n // this.setState({ error: true })\n // return;\n // }\n // }\n // }\n\n componentWillMount = async () => {\n\n // this.checkOnItems();\n var response = await fetch(\"api/user/ForgotPasswordRetrieve/\" + this.props.match.params.id,\n {\n method: \"get\",\n headers: {\n ApiKey: process.env.REACT_APP_API_KEY\n }\n });\n if (response.ok) {\n var resp = await response.text();\n this.setState({ response: resp });\n\n }\n else {\n\n this.setState({ response: \"something went wrong\" });\n }\n }\n\n renderContent = () => {\n return (\n

{this.state.response}

\n
);\n }\n\n render() {\n\n return (\n \n\n \n {this.renderContent()}\n\n \n\n\n\n\n );\n }\n\n}\n","import React, { Component } from 'react';\nimport './Login.css';\n\nclass Login extends Component {\n\n\n constructor(props) {\n super(props);\n this.state = {\n token: \"\",\n }\n\n }\n render() {\n\n return (
\n \n
\n
\n
\n
\n
\n
\n
\n\n \n
\n
\n
\n
\n
\n\n\n\n\n\n
);\n }\n\n\n\n}\n\nexport default Login;","import React, { Component } from 'react';\r\n\r\n\r\n\r\nexport class Imprint extends Component {\r\n static displayName = Imprint.name;\r\n\r\n\r\n render() {\r\n\r\n return (\r\n \r\n
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Impressum

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Informationspflicht laut § 5 TMG.

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Ghostgame Studios UG (haftungsbeschränkt)
\r\n Augustenstraße 67
\r\n 80333\tMünchen
\r\n info@ghostgamestudios.de

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DATENSCHUTZERKLÄRUNG

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Diese Datenschutzerklärung gilt für die Website ghost-trappers-classic.com einschließlich des über diese Website bereitgestellten Spiels.

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Verantwortlicher:

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Ghostgame Studios UG (haftungsbeschränkt)
\r\n Augustenstraße 67
\r\n 80333\tMünchen
\r\n info@ghostgamestudios.de

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Verarbeitung von personenbezogenen Daten

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Wir verarbeiten im Rahmen der Website personenbezogene Daten von Ihnen unter anderem wie folgt (weitere Datenverarbeitungen im Rahmen der Website entnehmen Sie bitte den nachfolgenden Ziffern dieser Datenschutzerklärung):

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Logfiles beim Besuch der Website

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Bei der Nutzung unserer Webseite werden von unserem Hostinganbieter bei jedem Zugriff auf die Server sog. „Logfile“-Daten protokolliert wie bspw. Name der aufgerufenen Website, zuvor besuchte Seite („Referrer“-URL), Produkt- und Versionsinformation des verwendeten Browsers und des Betriebssystems, anfragender Provider, Datum und Uhrzeit des Zugangs, verwendete Suchmaschinen, Land des Zugriffs, übertragene Datenmenge, Namen heruntergeladener Dateien und IP-Adresse.

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Rechtsgrundlage für die Verarbeitung ist Artikel 6 Absatz 1 f) DSGVO. Unser berechtigtes Interesse zur Speicherung der Logfile-Daten liegt in der Gewährleistung der Systemsicherheit einschließlich der Aufklärung von Missbrauch. Die IP-Adressen wird nach höchstens 7 Tagen gelöscht, sofern sie nicht aufgrund eines sicherheitsrelevanten Vorfalls länger benötigt wird, bspw. zur Aufklärung oder zu Beweiszwecken.

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Kontaktanfragen:

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Bei Kontaktanfragen verarbeiten wir Ihre personenbezogenen Daten wie Name, Anschrift, E-Mail-Adresse, Telefonnummer o.ä., die wir für die Beantwortung Ihrer Anfrage benötigen.

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Rechtsgrundlage für die Verarbeitung Ihrer personenbezogenen Daten im Rahmen von Kontaktanfragen ist Art. 6 Abs. 1 b) Datenschutzgrundverordnung.

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Im Rahmen von Kontaktanfragen speichern wir Ihre personenbezogenen Daten so lange, wie es für die Bearbeitung Ihrer Anfrage erforderlich ist, zuzüglich einer angemessenen Aufbewahrungsfrist für Rückfragen.

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Die Bereitstellung dieser personenbezogenen Daten ist nicht gesetzlich oder vertraglich vorgeschrieben oder für einen Vertragsschluss erforderlich. Wenn Sie uns diese Daten nicht zur Verfügung stellen, können wir allerdings Ihre Kontaktanfrage nicht oder - im Falle eingeschränkter Kontaktangaben – nicht auf allen abgefragten Kommunikationswegen beantworten.\r\nRegistrierung/ Bestellungen:

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Bei Ihrer Registrierung oder Bestellungen verarbeiten wir Ihre personenbezogenen Daten wie Name, Anschrift, E-Mail-Adresse, Telefonnummer, Geburtsdatum, selbst gewählter Benutzername, Zahlungsdaten o.ä., die wir für die Erfüllung des Vertragsverhältnisses mit Ihnen oder zur Durchführung vorvertraglicher Maßnahmen, die auf Ihre Anfrage hin erfolgen, benötigen.

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Ihre im Rahmen von Registrierung bzw. Bestellungen erhobenen personenbezogene Daten speichern wir jeweils so lange, wie es für die Erfüllung des Vertragsverhältnisses (ggf. einschließlich der Bereitstellung des Kundenkontos) und/oder zur Durchführung auf Ihre Anfrage hin erfolgender vorvertraglicher Maßnahmen und/oder im Hinblick auf Gewährleistungs-, Garantie- oder vergleichbare Verpflichtungen und/oder oder im Hinblick auf gesetzliche Aufbewahrungsfristen erforderlich ist.

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Rechtsgrundlagen für die Verarbeitung Ihrer im Rahmen von Registrierung bzw. Bestellungen erhobenen personenbezogenen Daten sind Art. 6 Abs. 1 b) und Art. 6 Abs. 1 c) Datenschutzgrundverordnung.

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Die Bereitstellung dieser personenbezogenen Daten ist nicht gesetzlich oder vertraglich vorgeschrieben. Sie ist aber für den Vertragsabschluss, also die Durchführung der Registrierung bzw. Bestellung erforderlich, soweit die betreffenden Angaben in unserem Registrierungs-/Bestellablauf zwingend (statt nur freiwillig) vorzunehmen sind.

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Durchführung des Spiels:

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Am Spiel nehmen Sie unter einem Benutzernamen Teil, den Sie bei der Registrierung wählen.

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Der Benutzername wird nur registrierten anderen Teilnehmern am Spiel und nur für Zwecke der Anzeige des Highscores und gegebenenfalls für Zwecke des Tauschs von Spielgegenständen über einen spielinternen Marktplatz angezeigt.

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Ihre Spieldaten werden auf unseren bzw. von uns angemieteten Servern innerhalb der EU verarbeitet, soweit nachstehend in dieser Datenschutzerklärung nichts anderes angegeben ist.

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Ihre Spielerdaten einschließlich Ihres Spielverlaufs speichern wir jeweils in dem Umfang und so lange, wie es für die Durchführung des Spiels, insbesondere auch für Ihren Spielfortschritt und die Verbesserung des Spielerlebnisses, erforderlich ist.

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Wenn Sie sich vom Spiel abmelden oder ihr Spielerkonto aus anderen Gründen gelöscht wird, löschen wir Ihre Spielerdaten.

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Soweit die Datenverarbeitung für die oben beschriebenen Zwecke mit Ihrer Einwilligung erfolgt, ist Rechtsgrundlage Artikel 6 Absatz 1 a) DSGVO (Einwilligung). Im Übrigen erfolgt die Datenverarbeitung auf Grundlage von Artikel 6 Absatz 1 b) DSGVO („Vertragserfüllung“) oder Art. 6 f) DSGVO („berechtigte Interessen“), wobei die berechtigten Interessen in den oben genannten Zwecken liegen.

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Newsletter:

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Wenn Sie sich für unseren Newsletter anmelden, verarbeiten wir die dabei erhobenen Daten wie Ihre E-Mail-Adresse, Anrede etc. zu Zwecken des Versands des Newsletters.

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Rechtsgrundlage für die Verarbeitung Ihrer personenbezogenen Daten im Rahmen der Zusendung unserer Newsletters ist Art. 6 Abs. 1 a) Datenschutzgrundverordnung.

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Wir speichern die personenbezogenen Daten, die wir für die Versendung des Newsletters benötigen, so lange, bis Sie Ihre Einwilligung in den Erhalt des Newsletters widerrufen.

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Soweit Angaben im Rahmen der Newsletter-Anmeldung zwingend (statt nur freiwillig) vorzunehmen sind, können wir Ihre Newsletter-Anmeldung ohne diese Angaben nicht entgegennehmen.

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Verwendung von Cookies

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In diesem Abschnitt informieren wir Sie über den Einsatz von Cookies auf unserer Website.

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Beschreibung und Funktionsweise

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Cookies sind kleine Textdateien, die auf dem Computer des Nutzers gespeichert werden und die eine Analyse der Benutzung der Website durch den Nutzer ermöglichen.

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Eigene Cookies

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Wir setzen Cookies ein, um die Nutzung der Website für den Besucher einfacher und bequemer zu gestalten bzw. bestimmte Funktionen überhaupt erst zu ermöglichen.

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Rechtsgrundlage für die Verarbeitung Ihrer personenbezogenen Daten durch uns im Zusammenhang mit der Verwendung von Cookies ist Art. 6 Abs. 1 f) Datenschutzgrundverordnung („berechtigtes Interesse“). Das berechtigte Interesse ergibt sich aus den oben genannten Zwecken.

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Im Rahmen der Nutzung von Cookies speichern wir Ihre personenbezogenen Daten so lange, wie es nötig ist, um die Nutzung unserer Webseite einfacher und bequemer zu gestalten.

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Cookies Dritter

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Auf der Website können auch Cookie von Drittanbietern verwendet werden, um Informationen von unserer Webseite und anderen Stellen im Internet zu erfassen oder zu erhalten und diese Informationen dann zu nutzen, um bspw. Webtracking-Dienste, Bewertungsdienste oder auf Zielgruppen ausgerichtete Werbeanzeigen anzubieten.

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Im Rahmen der Nutzung von Cookies werden Ihre personenbezogenen Daten so lange gespeichert, wie es nötig ist, um die oben beschriebenen Zwecke zu erreichen.

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Soweit die Datenverarbeitung für die oben beschriebenen Zwecke mit Ihrer Einwilligung erfolgt, ist Rechtsgrundlage Artikel 6 Absatz 1 a) DSGVO (Einwilligung). Im Übrigen erfolgt die Datenverarbeitung auf Grundlage von Artikel 6 Absatz 1 f) DSGVO („berechtigte Interessen“), wobei die berechtigten Interessen in den oben genannten Zwecken liegen.

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Widerruf/ Widerspruch/ Einstellungen

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Sie haben jederzeit die Möglichkeit, eine erteilte Einwilligung in das Setzen von Cookies zu widerrufen oder der Datenverarbeitung durch Cookies zu widersprechen, indem Sie die Cookies in den Einstellungen Ihres Browsers löschen.

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Auch können Sie Ihren Browser so einstellen, dass eine Speicherung von Cookies nur akzeptiert wird, wenn Sie dem zustimmen.

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Eine weitere Möglichkeit zu Widerruf, Widerspruch und/oder Verwaltung Ihrer Cookies finden Sie hier:

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Was Anzeigen-Cookies anbelangt, so können Sie viele davon über folgende Dienste blockieren und/oder verwalten:

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Wenn Sie jedoch Cookies ablehnen, können Sie bestimmte Website-Funktionen, Services, Anwendungen oder Tools möglicherweise nicht nutzen.

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Unity

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Im Rahmen unseres Spiels setzen wir ein Analyse-Tool von Unity ein. Unity ist eine Anwendung der Unity Technologies ApS, Niels Hemmingsens Gade 24, 1153 Copenhagen, Denmark. Soweit Daten an Unity-Locations außerhalb der EU übermittelt, die kein angemessenes Datenschutzniveau im Sinne des EU-Datenschutzrechts aufweisen, wie bspw. die USA, erfolgt dies auf Grundlage von EU-Standardvertragsklauseln.

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Unity verarbeitet Daten u.a. über Ihr Endgerät, Ihren Browser und über Ihren Spielverlauf, anhand derer wir das Spiel an Ihr Endgerät anpassen können und das Spielerlebnis verbessern können.

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Soweit die Datenverarbeitung für die oben beschriebenen Zwecke mit Ihrer Einwilligung erfolgt, ist Rechtsgrundlage Artikel 6 Absatz 1 a) DSGVO (Einwilligung). Im Übrigen erfolgt die Datenverarbeitung auf Grundlage von Artikel 6 Absatz 1 b) DSGVO („Vertragserfüllung“) oder Art. 6 f) DSGVO („berechtigte Interessen“), wobei die berechtigten Interessen in den oben genannten Zwecken liegen.

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Einzelheiten zur Datenverarbeitung durch Unity können Sie deren Datenschutzerklärung unter folgendem Link entnehmen:

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Google Analytics

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Diese Website benutzt Google Analytics, einen Webanalysedienst der Google Ireland Limited, Gordon House, Barrow Street, Dublin 4, Irland. Google Analytics verwendet sog. „Cookies“, Textdateien, die auf Ihrem Computer gespeichert werden und die eine Analyse der Benutzung der Website durch Sie ermöglichen. Die durch den Cookie erzeugten Informationen über Ihre Benutzung dieser Website werden in der Regel an einen Server von Google in den USA übertragen und dort gespeichert. Die erhobenen Daten werden an die Server des Anbieters in den USA übermittelt. Diese Datenübermittlung stützt Google auf die EU-Standardvertragsklauseln.\r\n Im Falle der Aktivierung der IP-Anonymisierung auf dieser Webseite wird Ihre IP-Adresse von Google jedoch innerhalb von Mitgliedstaaten der Europäischen Union oder in anderen Vertragsstaaten des Abkommens über den Europäischen Wirtschaftsraum zuvor gekürzt. Nur in Ausnahmefällen wird die volle IP-Adresse an einen Server von Google in den USA übertragen und dort gekürzt. Im Auftrag des Betreibers dieser Website wird Google diese Informationen benutzen, um Ihre Nutzung der Website auszuwerten, um Reports über die Websiteaktivitäten zusammenzustellen und um weitere mit der Websitenutzung und der Internetnutzung verbundene Dienstleistungen gegenüber dem Websitebetreiber zu erbringen. Die im Rahmen von Google Analytics von Ihrem Browser übermittelte IP-Adresse wird nicht mit anderen Daten von Google zusammengeführt. Soweit Cookies auf der Website nicht ohnehin lediglich bei Erteilung einer entsprechenden Einwilligung gesetzt werden, können Sie die Speicherung der Cookies durch eine entsprechende Einstellung Ihrer Browser-Software verhindern; wir weisen Sie jedoch darauf hin, dass Sie in diesem Fall gegebenenfalls nicht sämtliche Funktionen dieser Website vollumfänglich werden nutzen können.

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Die im Rahmen der Verwendung von Google Aalytics verarbeiteten Daten werden nach 26 Monaten automatisch gelöscht.

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Soweit die Datenverarbeitung für die oben beschriebenen Zwecke mit Ihrer Einwilligung erfolgt, ist Rechtsgrundlage Artikel 6 Absatz 1 a) DSGVO (Einwilligung). Im Übrigen erfolgt die Datenverarbeitung auf Grundlage von Artikel 6 Absatz 1 f) DSGVO („berechtigte Interessen“), wobei die berechtigten Interessen in den oben genannten Zwecken liegen.\r\nSie können die Erfassung der durch das Cookie erzeugten und auf Ihre Nutzung der Website bezogenen Daten (inkl. Ihrer IP-Adresse) an Google sowie die Verarbeitung dieser Daten durch Google verhindern, indem Sie das unter dem folgenden Link verfügbare Browser-Plugin herunterladen und installieren:

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Betroffenenrechte

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Sie haben gemäß Art. 15 Datenschutzgrundverordnung das Recht Auskunft über die Verarbeitung Ihrer personenbezogenen Daten zu verlangen (\"Auskunftsrecht der betroffenen Person\").

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Sie haben gemäß Art. 16 Datenschutzgrundverordnung das Recht, die Berichtigung und Löschung Sie betreffender unrichtiger personenbezogener Daten zu verlangen (\"Recht auf Berichtigung\").

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Gemäß Art. 17 Datenschutzgrundverordnung können Sie die Löschung Sie betreffender personenbezogener Daten verlangen, sofern einer der dort aufgeführten Gründe zutrifft (\"Recht auf Vergessenwerden\").

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Ebenso haben Sie gemäß Art. 18 Datenschutzgrundverordnung das Recht, die Einschränkung der Verarbeitung Sie betreffender personenbezogener Daten zu verlangen, wenn eine der dort aufgeführten Voraussetzungen zutrifft (\"Recht auf Einschränkung der Verarbeitung\").

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Sie haben gemäß Art. 20 Datenschutzgrundverordnung das Recht, Sie betreffende personenbezogene Daten zur Verfügung gestellt zu bekommen und diese Daten einem anderen Verantwortlichen übermitteln zu lassen (\"Recht auf Datenübertragbarkeit\").

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Widerruf von Einwilligungen: S. Abschnitt „Widerrufsrecht“ in dieser Datenschutzerklärung.

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Widerspruchsrecht: Siehe Abschnitt „Widerspruchsrecht“ in dieser Datenschutzerklärung.

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Sie haben das Recht sich bei der zuständigen Aufsichtsbehörde zu beschweren. Die zuständige Aufsichtsbehörde ist Bayerische Landesbeauftragte für den Datenschutz (BayLfD), Prof. Dr. Thomas Petri, Postanschrift: Postfach 22 12 19, 80502 München, Hausanschrift: Wagmüllerstraße 18, 80538 München

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Widerrufsrecht

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Ihre ggf. erteilte Einwilligung in die Verarbeitung Ihrer personenbezogenen Daten können Sie jederzeit widerrufen, bspw. per E-Mail an unsere eingangs genannte E-Mail-Adresse. Die Rechtmäßigkeit der aufgrund der Einwilligung bis zum Widerruf erfolgten Verarbeitung wird dadurch nicht berührt.

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Widerspruchsrecht

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Soweit unsere Datenverarbeitung auf Artikel 6 Absatz 1 f) DSGVO beruht („berechtigte Interessen“), haben Sie nach näherer Maßgabe des Artikel 21 DSGVO das Recht, der Verarbeitung Ihrer personenbezogenen Daten zu widersprechen.

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Weitergabe Ihrer Daten

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Soweit nicht bereits an anderer Stelle in dieser Datenschutzerklärung aufgeführt, geben wir Ihre personenbezogenen Daten an folgende weiteren Empfänger beziehungsweise Kategorien von Empfängern weiter:

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Soweit nicht vorstehend bereits aufgeführt, haben wir die Absicht Ihre personenbezogenen Daten an folgendes Drittland beziehungsweise folgende internationale Organisation zu übermitteln.

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\r\n\r\n\r\n\r\n\r\n );\r\n }\r\n\r\n}\r\n","import React, { Component } from 'react';\r\n\r\n\r\nexport class Layout extends Component {\r\n static displayName = Layout.name;\r\n\r\n render() {\r\n return (\r\n \r\n\r\n {this.props.children}\r\n
IMPRINT
\r\n
\r\n );\r\n }\r\n}\r\n","import React, { Component } from 'react';\r\n\r\n\r\n\r\nexport class Welcome extends Component {\r\n static displayName = Welcome.name;\r\n\r\n constructor(props) {\r\n super(props);\r\n this.state = {\r\n token: \"\",\r\n }\r\n\r\n }\r\n render() {\r\n\r\n return (\r\n \r\n \r\n
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Welcome (back) to all old and new agents of S.C.O.T.C.H.!

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At the end of 2009 I started a post with the words “The time has finally come…”.

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More than a decade later I am writing the same thing again: “The time has finally come...”

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What has happened?

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In September 2019 I had a serious medical issue that almost cost me my life. After 9 weeks being hospitalized I came back to the company I founded, but which had been already sold in 2016 simply to keep things going. Now the company was about to be sold again by the new owners, not by me though, with many promises made to me. To make things short: The new owners didn’t live up to their promises and in the end I almost lost my life, my health, and now my company and the work of my life since they decided to shut GT down in December 2019.

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It was around Easter 2020´when I was tagged on Facebook and took a look at what was going on in the Hunters Lodge. It was the first month of the lockdowns and people said something like: “Guess we would trap a pandemic ghost today”.\r\n So I asked if there still was interest in GT and many surprisingly said yes.\r\nBut there I was alone with no resources. Lucky me I still know some people and was phoning around until I found two others who were very interested in reviving GT - or a similar game - because they want to have something which would be their own. So “Spooky Hunters” was born

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So we started a Patreon. I cannot emphasize how grateful we are to our Patreons: To be honest: All this wouldn't have been possible without them! They will get some perks, but it is well deserved!

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Thanks to some fortunate events we even got the name back and could now rename “Spooky Hunters” to “Ghost Trappers Classic”. Why Classic? Because it is GT, but with a new beginning, New things but a lot of familiar stuff and faces … and ghosts!

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Will I get my old items and progress back?

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Unfortunately no. The database has been completely deleted and we are a totally new company now. You have to start all over as if it was 10 years ago, but this time the game will be more modern. Looking back on a decade of trapping ghosts I think I have a good idea what went wrong, what can be improved, and what can be kept.

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But why has GT been shut down in the first place?

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Well, short answer: money and no real interest in the game by the new owners.\r\nLong answer: After 10 years you have to add new things and there is no way around the game getting bigger, bloated, more complex. In the end players felt it was not casual enough, quite complicated, and they felt lost. Pair that with the now very bad Facebook algorithm that makes a game invisible compared to 2010, and the playerbase simply moving on.

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So what will be different this time?

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Quite a few things:\r\n

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The elephant in the room … the Premium Shop

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Like every business in the world the game has to be financially viable. This is no exception. Our goal is not to become rich. I know, doesn’t sound believable, but I value running my own game more than money. But there is a minimum we need.\r\n As you can see we have a subscription model now. Not exclusively, but you can subscribe to GTC if you like. Actually, some people in the Hunters Lodge suggested this. I know that subscriptions always leave a bad taste in the mouth, but for us it is so much easier to plan things ahead. See it this way please: If you choose to become a subscriber, you do it to support and keep the game alive, not for the ingame benefits you will get.\r\nOf course all items from the shop will be available as single deals, and the shop will be much more comprehensive. To be honest, the old one was a disaster :D

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So what if I can’t or don’t want to donate?

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That is perfectly fine, we are well aware of the financial situation the world is in right now. You can still help by letting all your old GT friends know that we are back, recruit new players, and be active on Discord. In case you read this somewhere else than Discord, please join. It really is easy to use and it has become the number one communication platform for games. It is like Skype, chat rooms, voice and video chats, forums all rolled into one. All bigger posts and announcements will happen there.\r\nhttps://discord.gg/UF3pYTR

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On which devices will GTC be available.?

\r\n

We want to get away from Facebook. This time the game is coded in Unity3D as opposed to the now ancient PHP from the original. That means a conversion to IOS and Android is “relatively” easy. This is where we want to go next. You will have one login, so it won’t matter from where you log in, smartphone, tablets, or PC.

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What will come next?

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The first big update will be Region 2 “Borders” with the return of the Special Missions. This time we know what players liked and did not like so much about the Missions: Distribution, rewards according to progress, and not “all or nothing”. We want to have a special currency only for Missions, so you can decide which items you want to buy or save for.\r\nLater of course we want to bring back favourites like the Chrono Crystal, Monsters, and Cameras for secret ghosts. But this may take a while.

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And lastly I want to thank Nancy (Sultana) and Terri (Errorghost) for all the work they have put into GTC, and the Hunters Lodge on Facebook and its members for staying around even when times looked desperate.

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So all we can do now is to hope for at least another 10 years of ghost trapping!

\r\n\r\n\r\nAndi - once again the Chairman of S.C.O.T.C.H.!\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n
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\r\n PLAY NOW\r\n
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\r\n );\r\n }\r\n\r\n}\r\n","import React, { Component } from 'react';\r\n\r\n\r\n\r\nexport class ImprintEN extends Component {\r\n static displayName = ImprintEN.name;\r\n\r\n\r\n render() {\r\n\r\n return (\r\n \r\n
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Impressum

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Informationspflicht laut § 5 TMG.

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Ghostgame Studios UG (haftungsbeschränkt)
\r\nAugustenstraße 67
\r\n80333\tMünchen
\r\ninfo@ghostgamestudios.de

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PRIVACY POLICY

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This data privacy statement applies to the website www.ghost-trappers-classic.de including the game made available through such aforesaid website.

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Data Controller:

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Ghostgame Studios UG (haftungsbeschränkt)
\r\nAugustenstraße 67
\r\n80333\tMünchen
\r\ninfo@ghostgamestudios.de

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Processing of Personal Data

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In the context of our website, we process your personal data in, among others, the following ways (for other processing of personal data collected on our website, please refer to the following clauses of this privacy policy):

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Logfiles when you visit our website

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When visiting our website, our host provider protocols, for every access to its servers, so-called “logfile” data such as the name of the retrieved website, the previously visited website (“referrer” URL), product and version information of the used browser and operating system, the retrieving provider, date and time of access, used search engines, country of access, transferred data volume, name of downloaded files, and the IP address.

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Legal basis for the respective processing of data is Article 6 (1) f) General Data Protection Regulation (GDPR). Our legitimate interest in the storage of logfile data is based on the provision of system security including the clarification of cases of data abuse. The IP address will be deleted within max. 7 days unless it is required for a longer period of time due to a security related event, e.g. for purposes of clarification or proof.

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Contact Enquiries:

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When you send us a contact enquiry, we process the personal data that we need to respond to your enquiry, such as your name, postal address, email address, phone number etc.

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The legal basis for processing your personal data in connection with contact enquiries is Article 6 (1) b) General Data Protection Regulation (GDPR).

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In conjunction with contact requests, we store your personal data for as long as is necessary to process your request, including an appropriate retention period for follow-up questions.

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The provision of this personal data is not prescribed by law or contract, and it is not necessary for the purpose of entering into a contract. However, if you decide not to disclose this data to us, we will not be able to respond to your contact enquiry or – if you have provided only limited contact details – we will not be able to respond to it via all available communication channels.
\r\nRegistrations/ Orders

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When you register or place an order with us we process the personal data that we need to perform a contract with you, or to take steps at your request prior to entering into the contract, such as name, address, e-mail address, phone number, date of birth, chosen user name and payment details.

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Personal data which is collected during the registration or order process is stored for as long as it takes to perform the contract (where applicable including the provision of a customer account), and/or to take steps at your request prior to entering into the contract, and/or to meet warranty, guarantee or similar obligations, and/or to comply with statutory archiving requirements.

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The legal bases for processing the personal data collected in connection with registrations or orders are Article 6 (1) b) and Article 6 (1) c) of the General Data Protection Regulation.

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The provision of this personal data is not prescribed by law or contract. However, it is necessary to enter into the contract, i.e. to complete the registration or order, if the data is mandatory (as opposed to voluntarily) in the registration/ order process.

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When playing the game:

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You participate in the game under a user name which you choose during registration.

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The user name will only be displayed to registered other participants in the game and only for the purpose of displaying the high score and, if applicable, for the purpose of exchanging game items via a game-internal marketplace.

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Your game data will be processed on our servers or servers rented by us within the EU, unless otherwise stated below in this Privacy Policy.

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We store your player data, including your game history, in each case to the extent and for as long as it is necessary for the performance of the game, including in particular for your game progress and the improvement of the game experience.

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If you log out of the game or your player account is deleted for other reasons, we will delete your player data.

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Insofar as data processing for the purposes described above is carried out with your consent, the legal basis is Article 6 (1) a) DSGVO (consent). Otherwise, data processing is based on Article 6(1)(b) DSGVO (\"performance of contract\") or Article 6(f) DSGVO (\"legitimate interests\"), whereby the legitimate interests lie in the above-mentioned purposes.

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Newsletter:

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When you subscribe to our newsletter, we process data to enable us to send the newsletter to you, such as your email address and name.

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The legal basis for processing your personal data in connection with newsletter subscriptions is Article 6 (1) a) General Data Protection egulation.

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We store the personal data necessary to send you the newsletter until you revoke your consent to receiving the newsletter by unsubscribing.

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If you do not provide us with data reqested as mandatory (as opposed to voluntary) for newsletter subscription, we will reject your subscription request.

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Use of Cookies

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This section informs you about how we use cookies on our website.

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Description and Functionality

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Cookies are small text files which are saved on your computer and enable an analysis of your use of the website.

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Own Cookies

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We use cookies on our website to optimise the user experience and to provide certain functions.

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The legal basis for the processing of personal data by us in connection with the use of cookies is Article 6 (1) f) of the General Data Protection Regulation (”legitimate interest”). The legitimate interest ensues from the above-mentioned purposes.

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When cookies are used, we store your personal data for as long as necessary to optimise your user experiece on the website.

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Third Party Cookies

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Third party cookies may also be used on the website to collect information about our website and other sites on the internet. This information is then used for services such as web tracking, analyses or target audience-specific advertising.

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Personal data is stored in conjunction with the use of cookies for as long as is necessary for the purposes described above.

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If and to the extent that the processing of data for the aforesaid purposes is made with your consent, the legal basis is Article 6 1 a) of the General Data Protection Regulation (Consent). Otherwise the data is processed on the legal basis of Artikel 6 1 f)of the General Data Probtection Regulation (“legitimate interests”), with the legitimate interests in question being the purposes mentioned above.

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Revocation/ Objection/ Settings

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You can revoke your consent to accept cookies or for data to be processed by cookies at any time by changing your browser’s cookie settings.

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You can also set your browser to only accept cookies if you agree to it.

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You can find other options for opting out from or managing cookies here:

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You can manage and/or block many advertisement cookies via the following services:

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your browser is configured to reject all cookies you may not be able to use some of the website's functions, services, applications or tools.

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Unity

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In connection with our game, we use an analytics tool from Unity.
 Unity is an application of Unity Technologies ApS, Niels Hemmingsens Gade 24, 1153 Copenhagen, Denmark. Insofar as data is transferred to Unity locations outside the EU that do not have an adequate level of data protection within the meaning of EU data protection law, such as the USA, this is done on the basis of EU standard contractual clauses.

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Unity processes data about your terminal device, your browser and your gaming history, among other things, which we can use to adapt the game to your terminal device and improve the gaming experience.

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Insofar as data processing for the purposes described above is carried out with your consent, the legal basis is Article 6 (1) a) DSGVO (consent). Otherwise, data processing is based on Article 6(1)(b) DSGVO (\"performance of contract\") or Article 6(f) DSGVO (\"legitimate interests\"), whereby the legitimate interests lie in the above-mentioned purposes.

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Details of data processing by Unity can be found in their privacy policy at the following link:

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Google Analytics

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This Website uses Google Analytics, einen Webanalysedienst der Google Ireland Limited, Gordon House, Barrow Street, Dublin 4, Irland. Google Analytics uses cookies (small text files) which are saved on your computer and enable an analysis of your use of the website. The cookie-generated information about your use of this website is transferred to a Google server in the USA and stored there. The collected information is transferred to a server of the provider in the US. Google bases such aforesaid transfer on the EU Standard Contractual Clauses

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In the event of activation of IP anonymisation on this website your IP address will be shortened by Google before such transmission within member states of the European Union or other countries adhering to the treaty on the European Economic Area. The full IP address will only be transmitted to a Google server in the USA and truncated there in specific, exceptional cases. At the request of the operator of this website, Google will use this information to evaluate the way you use this website, to compile reports on website activity, and to provide additional services connected to website use and Internet use to the website operator. The IP-address transferred by your browser under Google Analytics will not be brought together with other data of Google. Where cookies on the website do not require your active consent anyway, you can set your browser to prevent it from saving cookies, but we would like to point out that if you do this, you may not be able to use all the functions of this website to their full extent.

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Data processed in connection with the use of Google Analytics is automatically deleted after 26 Months

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If and to the extent that the processing of data for the aforesaid purposes is made with your consent, the lega basis is Article 6 1 a) of the General Data Protection Regulation (Consent). Otherwise the data is processed on the legal basis of Artikel 6 1 f) of the General Data Probtection Regulation (“legitimate interests”), with the legitimate interests in question being the purposes mentioned above.\r\nYou can also download and install the browser plugin available at the following link to prevent the cookie-generated data that discloses your use of the website (including your IP address) from being collected and transmitted to Google and prevent Google from processing this data.\r\n \thttps://tools.google.com/dlpage/gaoptout?hl=en

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Rights of Data Subjects

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Under Article 15 General Data Protection Regulation, you have the right to obtain information on the processing of your personal data (“Right of access by the data subject”).

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Under Article 16 General Data Protection Regulation, you have the right to rectification of incorrect personal data and deletion of personal data concerning you (“Right to rectification”).

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Under Article 17 General Data Protection Regulation, you can demand the deletion of personal data concerning you if one of the listed grounds applies (“Right to erasure/ Right to be forgotten”).

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You also have the right, under Article 18 General Data Protection Regulation, to restrict the processing of personal data concerning you if one of the listed grounds applies (“Right to restriction of processing”).

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Under Article 20 General Data Protection Regulation, you have the right to receive the personal data concerning you and to transmit that data to another controller (“Right to data portability”).

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Revocation of consent: Refer to the section entitled “Right of Revocation” in this Privacy Policy.

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Right of Revocation Refer to the section entitled “Right of Revocation” in this Privacy Policy.

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You have the right to lodge a complaint with the relevant supervisory authority. The relevant supervisoryauthority is Die zuständige Aufsichtsbehörde ist Bayerische Landesbeauftragte für den Datenschutz (BayLfD), Prof. Dr. Thomas Petri, Postanschrift: Postfach 22 12 19, 80502 München, Hausanschrift: Wagmüllerstraße 18, 80538 München

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Right of Revocation

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You can revoke your consent to the processing of your personal data, where such consent has been given, at any time, e.g. by way of email to our email address indicated first above. This does not affect the lawfulness of processing up to the time of consent revocation.

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Right to Object

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If we process data on the basis of Article 6, section 1 f) GDPR (“legitimate interests“), you are accorded the right under Article 21 GDPR to object to the processing of your personal data.

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Disclosure of Your Data

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Where not already stated elsewhere in this Privacy Policy, we pass on your personal data to the following further recipients respectively recipient categories:

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Unless already stated above, we intend to pass on your personal data to the following third country or the following international organisations.

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\r\n );\r\n }\r\n \r\n}\r\n","import React, { Component } from 'react';\n\n\n\nexport class Shopcallback extends Component {\n static displayName = Shopcallback.name;\n constructor(props) {\n super(props);\n this.state =\n {\n error: false,\n complete: false,\n gift: false,\n }\n }\n\n checkOnItems = async () => {\n console.log(\"DID call checkOnItems\");\n let formData = new FormData();\n formData.append('paymentId', this.props.match.params.pid);\n\n var json = { completed: false };\n\n while (!this.state.complete && !this.state.error) {\n var response = await fetch(\"api/payment/CheckOnPayment\",\n {\n body: formData,\n method: \"post\",\n headers: {\n ApiKey: process.env.REACT_APP_API_KEY\n }\n });\n if (response.ok) {\n var json = await response.json();\n setTimeout(1000);\n console.log(json.completed);\n this.setState({ complete: json.completed })\n\n if (json.additionalInfo != null) {\n var info = json.additionalInfo.toString();\n if (info.startsWith(\"buyForUserName_\"))\n this.setState({ gift: true })\n }\n }\n else {\n this.setState({ error: true })\n return;\n }\n }\n }\n\n componentWillMount = () => {\n console.log(\"DID mount\");\n this.checkOnItems();\n }\n\n renderContent = () => {\n if (!this.state.error) {\n if (!this.state.complete) {\n //not complete\n if (this.state.gift == true)\n return

Your Items are being gifted ...

please wait a few seconds while we process your order!

\n else\n return

Your Items are being added to your invertory ...

please wait a few seconds while we process your order!

\n\n }\n else {\n //Completed\n return

All purchased items were processed sucessfull!

\n Back to the Hunt\n
\n }\n }\n else {\n //error\n return

There was an error while processing!

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Please check your user-profile in game and try to restart the process from there

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If this does not help please contact us at support@ghostgamestudios.de

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Please include following PaymentId: {this.props.match.params.pid}

\n }\n }\n\n render() {\n\n return (\n \n\n \n {this.renderContent()}\n\n \n\n\n\n\n );\n }\n\n}\n","import React, { Component } from 'react';\n\n\n\nexport class ActivateAccount extends Component {\n // static displayName = Shopcallback.name;\n constructor(props) {\n super(props);\n this.state =\n {\n response: \"loading...\",\n }\n }\n\n componentWillMount = async () => {\n\n // this.checkOnItems();\n var response = await fetch(\"api/user/ActivateAccount/\" + this.props.match.params.id,\n {\n method: \"get\",\n headers: {\n ApiKey: process.env.REACT_APP_API_KEY\n }\n });\n if (response.ok) {\n var resp = await response.text();\n this.setState({ response: resp });\n\n }\n else {\n\n this.setState({ response: \"something went wrong\" });\n }\n }\n\n renderContent = () => {\n return (\n

{this.state.response}

\n Play Now!\n
\n\n
);\n }\n\n render() {\n\n return (\n \n\n \n {this.renderContent()}\n\n \n\n\n\n\n );\n }\n\n}\n","import React, { Component } from 'react';\nimport { Route, Switch } from 'react-router';\nimport { Home } from './components/Home';\nimport { ForgotPasswordRetrieve } from './components/ForgotPasswordRetrieve';\n\n//import './App.css'\nimport './AppPages.css'\nimport Login from './components/Login';\nimport { Imprint } from './components/Imprint';\nimport { Layout } from './components/Layout';\nimport { Welcome } from './components/Welcome';\nimport { ImprintEN } from './components/ImprintEN';\nimport { Shopcallback } from './components/Shopcallback';\nimport { ActivateAccount } from './components/ActivateAccount';\n\nexport default class AppPages extends Component {\n static displayName = AppPages.name;\n\n render() {\n return (\n \n \n \n \n \n \n \n \n \n \n\n \n \n );\n }\n}\n","import React, { Component } from 'react';\nimport Unity, { UnityContext } from \"react-unity-webgl\";\nimport './Game.css';\n\n\n\nclass AdminPanel extends Component {\n\n\n constructor(props) {\n super(props);\n this.loadingBar = React.createRef();\n this.progressBarFull = React.createRef();\n this.state = {\n token: \"\",\n version: \"\",\n }\n\n\n console.log(\"construtor\" + this.props.version);\n\n\n\n\n }\n\n setupUnityComponents = (version) => {\n this.unityContext = new UnityContext({\n\n loaderUrl: \"webglAdmin/SpookyHunters\" + version + \".loader.js\",\n dataUrl: \"webglAdmin/SpookyHunters\" + version + \".data.unityweb\",\n frameworkUrl: \"webglAdmin/SpookyHunters\" + version + \".framework.js.unityweb\",\n codeUrl: \"webglAdmin/SpookyHunters\" + version + \".wasm.unityweb\",\n });\n\n this.unityContext.on(\"GetSessionToken\", () => {\n //this.setState({ degrees: Math.round(degrees) });\n this.unityContext.send(\"HTMLCalls\", \"SetToken\", this.state.token);\n\n });\n\n this.loadingBar.current.style.display = \"block\";\n\n this.unityContext.on(\"progress\", (percent) => {\n\n\n this.progressBarFull.current.style.width = 100 * percent + \"%\";\n\n });\n this.unityContext.on(\"loaded\", () => {\n\n this.loadingBar.current.style.display = \"none\";\n\n\n });\n }\n\n componentDidMount = async () => {\n console.log(\"Will Mount\");\n let version = \"\";\n var response = await fetch(\"api/version\",\n {\n method: \"get\"\n });\n if (response.ok) {\n version = await response.text();\n this.setupUnityComponents(version);\n this.setState({ version: version });\n console.log(this.state.version);\n }\n else {\n console.error(\"Cannot get Versionnumber!\");\n }\n\n\n }\n\n render() {\n\n return (
\n {this.unityContext ? () : \"\"}\n\n
\n
\n
\n
\n
\n
\n
);\n }\n\n\n\n}\n\nexport default AdminPanel;","import React, { Component } from 'react';\nimport { Route, Switch } from 'react-router';\n\n\nimport './App.css'\nimport Game from './components/Game';\nimport DebugGame from './components/DebugGame';\nimport AppPages from './AppPages';\nimport AdminPanel from './components/AdminPanel';\n\nexport default class App extends Component {\n static displayName = App.name;\n\n constructor(props) {\n super(props);\n this.state = {\n\n }\n }\n\n\n render() {\n return (\n
\n \n \n \n \n \n \n
\n );\n }\n}\n","// In production, we register a service worker to serve assets from local cache.\r\n\r\n// This lets the app load faster on subsequent visits in production, and gives\r\n// it offline capabilities. However, it also means that developers (and users)\r\n// will only see deployed updates on the \"N+1\" visit to a page, since previously\r\n// cached resources are updated in the background.\r\n\r\n// To learn more about the benefits of this model, read https://goo.gl/KwvDNy.\r\n// This link also includes instructions on opting out of this behavior.\r\n\r\nconst isLocalhost = Boolean(\r\n window.location.hostname === 'localhost' ||\r\n // [::1] is the IPv6 localhost address.\r\n window.location.hostname === '[::1]' ||\r\n // 127.0.0.1/8 is considered localhost for IPv4.\r\n window.location.hostname.match(\r\n /^127(?:\\.(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)){3}$/\r\n )\r\n);\r\n\r\nexport default function register () {\r\n if (process.env.NODE_ENV === 'production' && 'serviceWorker' in navigator) {\r\n // The URL constructor is available in all browsers that support SW.\r\n const publicUrl = new URL(process.env.PUBLIC_URL, window.location);\r\n if (publicUrl.origin !== window.location.origin) {\r\n // Our service worker won't work if PUBLIC_URL is on a different origin\r\n // from what our page is served on. This might happen if a CDN is used to\r\n // serve assets; see https://github.com/facebookincubator/create-react-app/issues/2374\r\n return;\r\n }\r\n\r\n window.addEventListener('load', () => {\r\n const swUrl = `${process.env.PUBLIC_URL}/service-worker.js`;\r\n\r\n if (isLocalhost) {\r\n // This is running on localhost. Lets check if a service worker still exists or not.\r\n checkValidServiceWorker(swUrl);\r\n } else {\r\n // Is not local host. Just register service worker\r\n registerValidSW(swUrl);\r\n }\r\n });\r\n }\r\n}\r\n\r\nfunction registerValidSW (swUrl) {\r\n navigator.serviceWorker\r\n .register(swUrl)\r\n .then(registration => {\r\n registration.onupdatefound = () => {\r\n const installingWorker = registration.installing;\r\n installingWorker.onstatechange = () => {\r\n if (installingWorker.state === 'installed') {\r\n if (navigator.serviceWorker.controller) {\r\n // At this point, the old content will have been purged and\r\n // the fresh content will have been added to the cache.\r\n // It's the perfect time to display a \"New content is\r\n // available; please refresh.\" message in your web app.\r\n console.log('New content is available; please refresh.');\r\n } else {\r\n // At this point, everything has been precached.\r\n // It's the perfect time to display a\r\n // \"Content is cached for offline use.\" message.\r\n console.log('Content is cached for offline use.');\r\n }\r\n }\r\n };\r\n };\r\n })\r\n .catch(error => {\r\n console.error('Error during service worker registration:', error);\r\n });\r\n}\r\n\r\nfunction checkValidServiceWorker (swUrl) {\r\n // Check if the service worker can be found. If it can't reload the page.\r\n fetch(swUrl)\r\n .then(response => {\r\n // Ensure service worker exists, and that we really are getting a JS file.\r\n if (\r\n response.status === 404 ||\r\n response.headers.get('content-type').indexOf('javascript') === -1\r\n ) {\r\n // No service worker found. Probably a different app. Reload the page.\r\n navigator.serviceWorker.ready.then(registration => {\r\n registration.unregister().then(() => {\r\n window.location.reload();\r\n });\r\n });\r\n } else {\r\n // Service worker found. Proceed as normal.\r\n registerValidSW(swUrl);\r\n }\r\n })\r\n .catch(() => {\r\n console.log(\r\n 'No internet connection found. App is running in offline mode.'\r\n );\r\n });\r\n}\r\n\r\nexport function unregister () {\r\n if ('serviceWorker' in navigator) {\r\n navigator.serviceWorker.ready.then(registration => {\r\n registration.unregister();\r\n });\r\n }\r\n}\r\n","// import 'bootstrap/dist/css/bootstrap.css';\r\nimport React from 'react';\r\nimport ReactDOM from 'react-dom';\r\nimport { BrowserRouter } from 'react-router-dom';\r\nimport App from './App';\r\nimport registerServiceWorker from './registerServiceWorker';\r\nimport CookieConsent from \"react-cookie-consent\";\r\nimport './Index.css';\r\n\r\n\r\nconst baseUrl = document.getElementsByTagName('base')[0].getAttribute('href');\r\nconst rootElement = document.getElementById('root');\r\n\r\nReactDOM.render(\r\n \r\n \r\n \r\n This site or third-party tools used by this site make use of cookies necessary for the operation and aditionally for statistical and marketing purposes. You can decline the non necessary use of cookies.\r\n \r\n ,\r\n rootElement);\r\n\r\nregisterServiceWorker();\r\n\r\n"],"sourceRoot":""}